For everyone else:
Capcom did an amazing thing with Resident Evil 4. They took a successful series that had barely changed in years, ripped it to shreds, designed it afresh and created one of the top games of the last console generation. They could so easily not have bothered. They could have left everything alone and made Resident Evil 3.5. It would probably have been great. Taken in its own right, it might have been superb. Except it would have been impossible to take in its own right, impossible to ignore the umpteen previous installments and spin-offs - the game would have felt... tired.
Twilight Princess is Zelda 3.5.
A few niggles have been dealt with - it's now possible to save in dungeons (sort of), for instance - but very little has changed since Ocarina of Time which came out nearly ten years ago. Even then, where changes have been made, they aren't always for the better.
The sections where you play as a wolf are noticeably less fun than the other parts of the game. You can't use your equipment, the game mechanics are inconsistent and the graphics go grainy. It's a relief when Link finally gains the ability to change forms at will and you only need to change back into a mutt in order to solve the occasional puzzle.
The Wii controls handily make it possible to aim directly with weapons like the bow but most sword moves require shakes and prods of the wiimote or nunchuck. These are imprecise and cause far more frustration than immersion. The whole control set-up feels fiddly. I was longing for a GameCube pad on occasion.
The dungeons are the best in any Zelda game, expertly designed and full of the kind of puzzles which require a little bit of lateral thinking rather than endless block pulling. The exploration side of things, however, is less rewarding than normal. Much of the land seems barren apart from annoying, re-spawning monsters. The prizes for uncovering secrets and winning mini-games seem hardly worth the effort of bothering. It's only quite late in the game, with most of the specialist equipment available, that the exploration really opens up and becomes fun.
Maybe I'm being harsh. Most of these grievances (and a host of others) wouldn't have registered if I wasn't so familiar with the whole concept. Taken in its own right, LoZ:TP is a great game - its only real problem is in being a sequel that has chosen bigger over better.
Conclusion: A good game in a fantastic series. Possibly the best launch game ever. Challenging, absorbing and full of neat touches.
Er, but it's still a port of a GameCube game that's barely evolved from its nearly-ten-year-old predecessor on the N64. The next Zelda seriously needs some re-invention.
Graphics: Technically the best the GameCube(!) has to offer but the colours and design can seem drab.
Length: Very long.
Rating: 5/5.
Labels: computer game review, wii
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