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Tuesday, 4 March 2008

  Two Worlds (Xbox 360)

Rated: 12.

Story: Forsooth! Thou art a mercenary in a fantasy land where orcs and humans are at war. Malevolent, yet mysterious, forces have kidnapped your beloved sister who verily doest wear too much make-up and not enough clothing. Prithee, knave, go track down the rogues and rescue her before it is too late, lest the god Aziraal be freed from his tomb and the world turned to darkness! Ye gads!

Gameplay: Yep, it's a role-playing game. Wander towns and countryside, talking to people and getting sent on quests, in an effort to increase your character's level, improve skills and get your hands on really big swords. You can go pretty much wherever you like from the start, choosing to stick to the main story or to merely explore.

There are various political factions in the game and completing quests for each of them raises your reputation with that faction, opening up new quests and possibly putting you at odds with one of the other factions.

Fighting is a mix of archery, spell-casting and hand-to-hand, and takes place from a third-person viewpoint.

Save System: Manual save at any time. There's no auto-save but this usually isn't a problem since, when you die, you immediately come back to life at the nearest shrine without any other penalty. Shrines are seldom far away. You'll want to save often, though, in case the game crashes. (It does that quite a lot.)

Comments: As with Mass Effect, it would be easy to fill a review of Two Worlds with a list of all the elements of it that are broken. Once again, I will try to resist, however. Two Worlds should be applauded for it's ambition and the freedom of choice which it gives players. The game provides an open world waiting to be explored and leaves you to get on with it. There's very little telling you where to go. Pick a direction and see who you meet and where you end up. Even the main story missions leave you to your own devices most of the time. For once, you really do feel like an adventurer heading off into the unknown, trying to make a name for yourself in an unfamiliar land.

Er, apart from when you're feeling totally lost or simply annoyed because you're looking for something in particular and you've no idea where to find it. The trade-off for all the freedom is that it's very easy to walk right past vital people and information. For instance, most of the faction members in the game won't give you missions until they trust you, but the only way to gain their trust is to complete missions for their faction. The few members who will trust you early on are often standing behind a rock in the middle of nowhere. If you're really unlucky, when you do stumble across them, they tell you to go infiltrate another faction, whose trust you'll also need. This can be irritating.

There are other issues. I should probably just write that list:
Overall, the list of Two Worlds' faults is longer and more instantly damning than the one for Mass Effect. I came much closer to giving up in disgust with Two Worlds. It really shouldn't have been released in this state. The truth is, though, I actually enjoyed Two Worlds more than Mass Effect. It's better paced and has far more to it.

I suspect that both development teams ran out of time. The Mass Effect guys plugged up the gaps and polished and tested what they had. The Two Worlds devs continued putting in all the interesting stuff they'd planned, sent it to the DVD factory at the last minute and crossed their fingers. Two Worlds is always intriguing and always has something new for you to find but it just feels like a beta version. It's buggy and barely works at all. That said, if you can put up with the horrendously jagged edges, there's a decent game underneath.

Conclusion: If you absolutely loved Oblivion, you might tolerate this long enough to appreciate its charms... a bit.

Graphics: Quite nice on occasion if you squint and don't try and move your character at all. Actually start to walk around, however, and it's a disaster. Stuff materialises out of thin air on a regular basis and the whole thing judders along like it's just going to give up and die at any moment. The frame-rate dips into low single figures every time you attempt to turn the camera around.

Length: That depends. It's possible to whizz through the main quest and reach the end of the game relatively quickly but, then again, it's also possible to spend countless hours exploring. So, anywhere between medium and very long, really. Somewhere in the middle is probably best - explore a fair amount to get the most out of the game and then hurry along to the end before the graphics make you go blind.

Rating: Very nearly 3/5.

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